Language Chooser
English 
French 
German 
Server Status: UP  
User
Pass
Season One: Com...
Our latest content update, Season One: Common Ground, is releasing shortly. Here’s just a bit of the updates we have h... /season_one /dyncontent/startrek/gic/text/e63b50c5ca820556fcad15d235987991_s14o1d1w0p.png http://www.startrekonline.com/dyncontent/startrek/uploads/remnant_0.jpg
What's Next for...
Just because we launched Star Trek Online doesn't mean we don't have some great, free updates ready for you in the comin... /node/966 /dyncontent/startrek/gic/text/15902a359557f23d9a1689dd0299ff9f_s14o1d1w0p.png http://www.startrekonline.com/dyncontent/startrek/uploads/45day_0.jpg

General Updates

  • Fixed a crash that would sometimes occur when attempting to change your bridge option while customizing your ship.
  • Stealthed Klingon ships should no longer appear on the MiniMap during PVP matches.
  • Fix for a specific crash that would happen when a team attempted to enter the same instance map at roughly the same moment.

We will be addressing the following issues in tonight’s update

General Updates

  • Clicking the new Badge button on the inventory as well as in the status window was crashing some clients. We've put in a fix to address this bug. It should now be safe to click this new UI element, but please report the bug if you are still having the issue.
  • The lens flare FX that was added was missing some key files which resulted in them rendering as ugly hexagons. We are removing these for now until they are back to looking pretty.
  • There was a bug in using powers on your power tray that would cause powers to not fire consistently or to interrupt powers you intended to queue up. We have address the issue where powers with a cooldown were interrupting previous powers you requested, and looking into additional fixes to make power queuing multiple powers in a row more reliable.
  • Klingon and some Federation repeatable Deepspace missions were not completing properly and the mission timer was not working as intended. The repeat timer now starts from the time the mission was taken and missions should no longer get stuck on 2/3 completion.
  • There was a restriction in place for Klingon daily PVP missions that would block some players from being able to take the mission. We've removed these restrictions so that all Klingon players of the appropriate level can take these daily missions 22 hours from the last time they took the mission.
  • The new Klingon mission to secure the Borg Sector was not progressing properly and should now work as intended.
  • We added more wandering enemies to the Mylassa sector.
  • Some VO help tips had gotten mixed up and were playing in the wrong spots and are now fixed.

STF "Infected" Updates

  • The Tactical Cube in the first space section will sometimes go into regeneration mode and not fight back as it should. As such the Marks of Valor that were being given out by defeating the Tactical Cube have been moved onto the final Boss until we are certain the Tactical Cube is working as intended.
  • In the last section of Infected, players were getting stuck behind the force field door even after the Boss was eliminated. Some players also were finding ways to respawn the Boss. Once the Boss is down, she will no longer respawn and the doors will allow defeated players back into the room.

We will be addressing the following issues in tonight’s update

Greetings!

The team is very excited to bring to you the first of our new Special Task Force missions (formerly referred to as "Raidisodes"). In the coming weeks you will see a wealth of updates coming to the game and we look forward to your comments and feedback as we continue to work on fixing bugs, addressing your concerns, and adding the features that you are looking for in the game. Here are the release notes for this week's update. Enjoy!

New Features

Our first Special Task Force mission is now ready for you and your friends to enjoy.

In "Infected," you'll travel to the Sibiran system to investigate Starbase 82, a Federation space station that has ceased communicating with Starfleet. As you arrive, you're in for a true nightmare scenario: The Borg have taken Starbase 82, and are in the process of assimilating the people aboard!

As you investigate the station, an acquaintance from your past is looking forward to greeting you in an epic encounter that will require skill, teamwork and maybe a little bit of luck to survive.

The "Infected" is designed and scaled for a 5 Captain away team and requires a coordinated effort to survive the challenges of the episode. No Bridge Officers are allowed on the ground portions of this mission.

Quick "Infected" Facts
  • Klingon and Federation players both have access to this Special Task Force once they reach level 45.
  • It is a daily repeatable mission from the time the mission is taken.
  • Special Mark X gear that can be used by either faction drops in the mission.
  • Mission success against bosses provides Marks of Valor, which will be valuable for a special gear store coming in the 45-day update.
  • The Federation and Klingon Empire are now tentatively working together to fight the Borg and can be on the same Deepspace encounter maps against the Borg.

Level 43 Klingon faction players now have access to the Borg Sector

Klingon Faction players can talk to their remote contact to get the hand-off mission and use the new Transwarp gate near Qonos to access the Borg Staging Fleet area where the Federation had already setup shop. The Klingon Empire and Federation have a tentative cease fire agreement in place in order to deal with this new Borg threat – so players of both factions will be able to access this map.

Klingon players may also undertake repeatable Deepspace missions against the Borg. While the cease-fire doesn’t allow teaming between Federation and Klingon faction players, all players can compete on the same Deepspace maps for glory against the Borg. Note that Klingon faction players do not have access to the Star Cluster at this time.

Repeatable Mission Changes

We have reintroduced a change to help clean up your remote contact list by limiting what repeatable missions are offered to you as you level up. Repeatable missions are anything from Star Cluster exploration, to Sector Defense where you must secure sectors from wandering enemies.

Here's how the change works. Repeatable missions will only be offered to you via Remote Contact if you are within the appropriate level range for the mission OR if you are nearby in the sector where the mission takes place. This means if you are above the suggested level range for the mission, it will not show up in Remote Contacts and will not be offered to you unless you travel back to the location where there mission takes place. The net result being that the higher in level you go, the less cluttered your Remote Contact list is. All the missions are still available, you will just need to go to the appropriate location to take them now if you are over level.

Now on to the rest of the update!

Greetings!

General

  • Tonight’s update contains setup files needed to allow players to copy their characters from Holodeck to the new Test Server “Tribble”. Once we can confirm that character copy is functioning as expected, we will turn on access to the Test Server. Players will then be able to copy over their existing Holodeck characters and test new updates before they go Holodeck (including the first of the new Borg Special Task Force Missions). Your Holodeck characters will remain intact on Holodeck and unaffected by anything that happens on Tribble. More details and instructions to follow once we turn on access to the Test Server.

General

Release Notes - Feb 26, 2010

  • Very Rare and Omega items may now be equipped on your Bridge Officers. Note that these items do not display on costumes yet. Costume designs for this gear will be addressed in a future update.
  • Impulse Engines with Full Enhancements now properly provided a bonus to Full Impulse speed.
  • Fixed Red Matter Capacitor so that it is functional and can be equipped on the power bar. Multiples will not stack.
  • Mk-X Deflectors now allow full use of all Deflector related powers.
  • We removed the old driver warning on the 191-195 line of NVidia drivers that some players were receiving since newer drivers are not yet available for some configurations.
  • Game Cursor rendering is no longer reliant on the GPU which should resolve issues with cursors disappearing on SLI configurations.
  • Clarified tooltips for Torpedoes to show they disable and kill a target percent or an absolute amount of crew - whichever is less.
  • Some larger enemy ships were not damaging player crew, and some smaller ships were damaging too many. This is now fixed.
  • The Best Buy special promotion Tribble is now appropriately displayed as a Rare item.
  • Added more localized text that was missing from the Tutorial and Character Creation.
  • Fixed an issue where some players were unable to enter the Cernan system
  • Added the ability to use the Depart System (minimap button) from Sol System and Earth Space Dock.
  • Addressed an issue where some Grenades were not displaying visual FX when thrown.
  • Congratulations Lieutenant! Voice Over narration from Leonard Nimoy should now play more reliably when you level up in space.
  • Added the missing audio for Tractor Beam Repel.
  • Anti-Proton Dual Beams now use Anti-Proton stats and not Phaser stats.
  • Revised the audio for science (medical) team.
  • Updated the Galaxy map to make locations more accurate, fix typos, and add future game play locations.
  • Addressed an issue where ranking up bridge officers would unexpectedly add additional ranks.
  • Ensure that unique special items are being checkedk properly to prevent players from equipping multiple copies of unique items.

Release Notes - Feb 26, 2010

  • Very Rare and Omega items may now be equipped on your Bridge Officers. Note that these items do not display on costumes yet. Costume designs for this gear will be addressed in a future update.
  • Impulse Engines with Full Enhancements now properly provided a bonus to Full Impulse speed.