General
- Slipstream can again only be used in sector space.
- Reverted Console - Science - Field Generator, Shield HP Consoles, to modify shield HP instead of granting Starship Shield System skill points.
- Values will now be identical to the original console.
- This console still goes into Science console slot.
- This is a temporary fix and the console will eventually go back to using Starship Shield System skill points.
- The prototype Odyssey ship has had its bridge officer stations updated to match those of the version players receive upon completion of the mission.
- Resolved a graphics crash for players on older Intel-based systems.
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General
- Updated text for the Excelsior T3 to read "Transwarp Computer" as opposed to "Transwarp Coil".
- Eliminated many of the black texture problems displayed in DX11 mode.
- Increased the drop rate for Borg Tech on both versions of all STFs, Normal and Elite.
- Lowered the difficulty of all Elite STFs.
- Borg enemies have all dropped one level.
- Replicators are now usable on the ground.
- Spock’s congratulations and sparkly FX should play properly once again when a character ranks up.
- Silver Accounts can now trade bridge officers to Gold Accounts.
Duty Officers
- Adjusted Tribble Bounty assignment rewards.
- Updated a number of Dilithium rewards on critical and old rigging of outcomes for several assignment types including Review Colonial Applications, Emergency Supplies, Contain Outbreak, Colonial Botany and others.
- Improved most Prisoner-related assignments, both for trait application and general rewards.
- Increased rarity for repeatable Colonial support assignments and commensurate numerical rewards.
- Switched Scavenge Minefield Marauding assignment slotting requirement from Fabrication to Explosives speciality.
- A duty officer’s portrait now shows when the duty officer is active instead of the Active placeholder icon.
- Increased the availability of Lethean bridge officer assignments.
- Added damage immunity to the Kar'fi Phase Shift console to compensate for the fact that torpedoes fired before the Phase Shift was activated were still getting through.
- Warp Theorist active duty roster power will now extend the duration if it happens to proc while an existing Warp Theorist effect is still active.
- Updated some active duty roster powers that were causing multiple slottings of the same quality to not double or triple as appropriate the effect.
- Tuned Entertain duty officer assignment numerics.
- Bartender and Chef duty officers on your reserve roster now may, depending upon the species and quality of the duty officer, make available on your ship's replicator additional food and drink types.
- Note that the Bartender or Chef cannot be on your active roster to function.
- A few food types that were formerly available on your ship's replicator will now not be available without the appropriate Chef or Bartender.
- Photonic Studies will now affect Photonic Shockwave Torpedo.
- Warp Theorist will now correctly display a debuff when it is in effect.
- Clarified text for Transporter Officer.
- Modified Negotiate Prisoner Exchange duty officer assignment to take into account prisoner's traits.
- Increased some numerical rewards for the assignment.
- Removed Isometric Charge and Magnometric consoles from the Deflector category.
- This means that they will no longer be affected by the Deflector duty officer's active roster ability to proc a cooldown reduction.
- It also means they will no longer be on the same global cooldown as other deflector powers such as Gravity Well, meaning that overall you should be able to use them much more frequently.
- Reduced consumable assignment turrets' cooldown from 10m to 5m.
- Duty officer active roster Technician power is no longer a proc.
- The amount the cooldown is reduced has been reduced to take this into account, but the effective uptime will be much higher.
- Duty officer active roster Conn power is no longer a proc.
- The amount the cooldown is reduced has been reduced to take this into account, but the effective uptime will be much higher.
- Duty officer active roster Maintenance power no longer pretends to affect Aux to SIF.
- Maintenance now affects all teams - Tactical and Science as well as Engineering.
- Purple Maintenance officers effect has been increased from 9s to 10s.
- Duty officer active roster shield inversion power available on some very rare duty officers will properly affect the Kar’fi Phase Shift.
- Clarified text for duty officer active roster Deflector Officer so it is clear what powers are affected.
- Clarified text for duty officer active roster Photonic Studies Officer so it is evident that it affects some of the new consoles as well.
Systems
- Engineering Shield HP and Shield Regeneration consoles are now Science consoles.
- If you have one of these slotted in an Engineering console slot, it may be moved into your overflow bag.
- To access this bag, open your inventory and click on the Overflow button.
- Shield HP consoles now grant Skill directly.
- Bird-of-prey carrier pets no longer have their turrets and torpedoes disabled.
- NPCs and bridge officers should more reliably avoid hazards now.
- Rapid-fire weaponry should be slightly more effective against Borg Energy Adaptation powers.
- Resolved a typo in the trait "Resilient".
- Removed an erroneous extra [Cap] bonus from the MACO Space Shield.
- This item is still far superior to other shields of its mark, but should not be seen as quite so overpowered.
- Jem'Hadar ground enemies have been updated.
- Removed Smoke Grenade and Overwatch from all Jem’Hadar.
- Removed or reduced the Control aspects of many of their powers.
- Houdini Mines are now slightly deadlier and have a faster recharge, but can now be destroyed by AoE abilities.
- Houdini Mines will now survive the death of the NPC that summons them.
- The visual appearance of Houdini mines has also been updated.
UI
- Added a keyboard layout viewer.
- This is accessible via /keybinds and via a button in the Key Bind options window.
- The keyboard layout can be used to bind commands to specific keys.
- It will also show you which keys are already bound.
- The change instance button will no longer work if changing instances is disabled.
- Added the ability to resize the inventory window horizontally.
- The item notifications should no longer appear off screen unless there isn't enough space for it on screen to begin with.
- The calendar will now remember its position & size.
- The Skill Up button will no longer appear unless you have at least 1000 skill points to spend.
- Updated the Thunderchild to display the perspective angle as the default view of the ship.
- Updated the Transwarp window to streamline the transwarp process.
- Updated the rewards window information about Bridge Officers and Duty Officers.
- Feds get their Initial cadre of Duty Officers at 8, and get packs at 11, 21, 31, and 41.
- Klingons get their initial cadre at 22, and get packs at 23, 27, 31, and 41.
- Feds get Bridge Officers at 5, 9, 15, 19, 25, 29, 35, 39, and 46.
- Klingons get Bridge Officers at 26, 29, 36, 40, and 46
- Added a button to the minimap area that allows access to the Dilithium store.
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General
- The MACO Resilient Shield Array will no longer have incoming shield damage set to 10% instead of reduced by 10%.
- The HP bar for the Jem Hadar attack ship is now a Founder-approved purple.
- In the status window, class-exclusive skills should now only display for the appropriate class.
- The Undine Cruisers power Undine Hull Regeneration has been tuned so it no longer heals 100% hull every tick.
- Undine Hull Regeneration now displays an icon when it activates.
- There is now a post tutorial mission the points players to the tailor.
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General
- Selecting Transwarp to Gamma Orionis no longer places the player in Battle Group Omega.
- Moons should no longer appear partially transparent.
- Atmospheres on planets should appear as normal when in system space.
- Updated text for several Klingon ship descriptions to remove typos.
- Added a Tip jar for the Foundry!
- Now you can donate dilithium to your favorite Foundry authors.
- Updated the tooltips on unlockable emotes.
- Seeds of Dissent: The prompt to beam up the purifiers no longer appears near DS9 unless you have the mission or are eligible to start it.
- The map and minimap zoom functions should now work properly on Qo’noS: First City.
- Updated more textures to work around an Nvidia driver bug with DX11.
- Updated the Enterprise Era Bundle so it no longer displays as purchased after purchasing just the NX Class Starship.
- If you activate a transwarp ability while you are already at the destination location, you will not "re-transwarp" and your transwarp abilities will not go into cooldown.
- The Horta is craftable once again.
- Updated star cluster maps to remove extraneous Vulcan statues.
- Updated the Borg ship in the tutorial so its shields are now visible.
- Updated the primary fire FX for the Fed elite weapon.
- Players can no longer access the Dilithium exchange while in the foundry.
- Duty officer assignments no longer differ when hopping from bridge to bridge.
- In the Foundry it is no longer possible to use copy and paste to place more actors and encounters than the budgets allow.
Systems
- First round of Ground STF Set Rebalancing -- See this thread for patch notes: http://forums.startrekonline.com/showpost.php?p=3942275
- The Magnometric Overload console targeting arc has been broadened, making it easier to target enemies with.
- Reduced the Auxiliary power drain from the Kar'fi Phase Shift.
- Shield Generator Bridge Officer abilities now improve when you increase its rank.
- Updated Ground and Space Threat control skill:
- It now properly generates threat.
- Players will now properly receive a damage resistance bonus in space when adding Starship Threat Control skill points.
- Updated the Breen transphasic cluster torpedo so that it should no longer detonate until it is close to its actual target, rather than immediately detonating if it passes too close to any enemy.
- Improved all Phaser-Disruptor Hybrid beam arrays.
- Updated all Electro-Plasma Cannons.
- They are now Plasma-Disruptor Hybrid cannons.
- They now apply both plasma and disruptor procs.
- Fixed typos in short descriptions for "Teamwork" and "Spiritual" traits.
- Updated space difficulty slider.
- NPC ships get less HP and Shields, but slightly more damage at higher difficulty.
- Updated Injury pack descriptions.
- Updated the Pig-headed trait so it properly only triggers when you are hit with a critical hit.
- Changed name of T3 Excelsior console from Transwarp Coil to Transwarp Computer.
- This is just a name change
Duty Officers
- Added replicatable Hologram duty officers.
- As you gain commendation tiers in the Medical, Military and Engineering commendation categories, you gain the ability to use your ship's replicator to manufacture holograms of three specializations at increasingly higher cost and quality.
- Modified text to indicate that commodities can be drawn from the bank for duty officer assignments.
- Added Armory officer to slottable options for ground experimental assignments.
- Asylum assignments now have a chance to give nothing in return. Those cheapskates. Overall odds have been adjusted.
- Reduced number of refugees granted from colonial efforts assignments.
- Reduced casualty rates for Receiving Dignitaries assignments.
- Fixed several Accolade point reward issues where the correct number of Accolade points were not being granted.
- Fixed an issue where Purchase Turret assignments were not giving the correct size of stack.
- Cleaned up some potentially confusing specialization requirements for some skill buff assignments.
- Corrected misspellings in several assignments.
- Retrofitted Third Party Peace Talk assignment for more realistic odds and casualty chances.
- Fixed bugged rewards for Gagh assignment.
- Adjusted commodity requirements for Colonial Resupply Industrial Replicators down and Water Purifiers up to make the difficulty of acquisition more consistent.
- Standardized buff assignment durations to avoid weird reward bracket overlapping.
- Added a KDF refugee recruitment assignment.
- Many assignments that were not giving correct Dilithium rewards on critical outcomes have been fixed.
- Fixed some Alien bridge officer acquisition assignments that were incorrectly giving Andorians instead of generic Aliens.
- Added a chance of a blue quality Liberated Borg duty officer reward for a critical success of the Reclaim Drones duty officer assignment.
- Assignments will no longer show on some mission assignments they were incorrectly showing up on.
- Reduced casualty rates for Colonial Support Efforts assignments.
- Fixed human renegade Doctor duty officer to properly use the KDF ranking scheme.
- Added flavor text for Attend a Security Seminar assignment.
- Updated EMH assignments to utilize new Photonic duty officer trait.
- Duty officer active roster Matter-Antimatter immobilization power should now only affect foes.
- Increased the proc chance for active roster Deflector officer power.
- Fixed quality progression for active roster Tractor Beam power. (White quality was erroneously higher than higher quality officers).
- Increased the proc chance for active roster Systems Engineer power.
- Increased the duration for active roster Hazard Systems power.
- Active roster Photonic Studies officer's ability to affect cooldown should now apply and be triggered by Photonic Displacement and Photonic Shockwave Torpedo.
- Significantly increased the duration of the active roster Warp Theorist Tachyon Beam turn rate debuff.
- Increased the proc chance for active roster Doctor power.
- Removed ground skill buff assignments for careers that cannot take advantage of them.
- Adjusted durations for skill buff assignments to avoid some bracketing issues that resulted in some shorter assignments actually granting more rewards than some longer assignments of the same type.
- Added a refugee-acquisition assignment for the KDF.
- Added a chance on critical success for a blue quality Liberated Borg duty officer of a specialization not currently available as Liberated Borg via the very rare Reclaim Borg Drone assignment.
- Map Chroniton Traces assignment will now give the correct critical rewards.
- Updated commodity item text to communicate that commodities can be used in assignments and missions from your bank; this is a text change only, the existing functionality has been present for a while now.
- Fixed "Attend Introductory Course on Suus Machna" critical rewards.
- Adjusted "Turn in Contraband" assignments to require more contraband but to reward more heavily.
- Increased rarity of purple assignments.
- Fixed a bug where Emergency Medical Holograms were inadvertently being given out.
- Existing EMHs will not be affected by this and will remain as legacy duty officers
- Fixed typos on some "Military Offensive on Honod" assignments.
- Fixed bad slotting requirements on "Transfer Prisoners to Starfleet" assignment.
- Adjusted "Compete in Ushaan Competition" trait modifiers to work better.
- Fixed too-low rewards for "Instigate Feud" assignments.
- Significantly reduced casualty rates for "Repel Raid" assignments, the assignment that sometimes automatically chains off of certain Colonial star cluster assignments, re-rigged the outcome math to be more responsive to traits, and substantially improved the rewards for completing the assignment successfully.
- Fixed erroneous Klingon species designations for KDF Mirror Universe Terrans.
- Fixed some traitorous Klingon colonists who were agreeing to colonize worlds for the Federation. They won't try that one again...
- Marauding will no longer sometimes erroneously give KDF prisoners.
- Re-rigged, adjusted, and added proper warning text for "Forced Labor" assignments.
- Also substantially improved Dilithium rewards to take into account you should be getting more Dilithium from an assignment than a simple dismissal.
- Shortened duration for "Uncover Intelligence Leak" assignment.
- Replaced Gorn Refugee from Fed Diplomacy T2 Commendation stores with Gorn Warp Theorist.
- Duty officer Matter-Antimatter active roster ability, chance of immobilize when vent radiation, will now only affect foes.
- Duty officer booster packs can no longer be used until at the appropriate level.
UI
- New flyouts UI!
- Item and numeric reward overhead flyouts have been moved to a special chat popout.
- Improved icon art for all qualities of Unreplicatable Materials.
- Unique icon art has been added for large shield, auxiliary, weapon and engine starship batteries.
- Added new icon art for the ground STF set powers Adrenal Booster, Distortion Field, and Emergency Shield Capacitor.
- Holding down the left/right buttons in the daily events will now continuously advance the event list, instead of just advancing once.
- The Remove From Active Duty button is now disabled if the reserve roster is filled.
- The scanning minigame stays now above the contact window and will not lose focus when another window comes up.
- Added an option, in basic options, to turn off the auto-hail feature.
- Changing a new Bridge Officer's Biography no longer changes the main character's biography.
- Visiting a Ship Repair contact will no longer display the Captain as the default selection.
- Increased the default width of the store and retrain windows.
- When an event occurs more than once in a day, the transwarp button will always be enabled when the event is active.
- The skill window will no longer display skills when in space and have your ship selected.
- Skill-Based statuses now indicate when points have been spent in the applicable skills.
- Updated the skill UI to indicate when it’s not possible to spend more points in either space or ground.
- Updated the skill UI so that new tiers to train in light up as they are unlocked.
- Updated Character Creation UI: Renamed button to “Customize Traits” and moved it out of the bottom window border.
- The Beam to Ship button is now disabled during the tutorials.
- Chat Settings now correctly update after clicking Reset All Tabs and Chat Settings.
- Ground Powers no longer report incorrect amount of damage while in space.
- The Tier 3 Excelsior C-Store item has an updated icon and image previews.
- The calendar change month buttons work as expected again.
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General
- Resolved an issue that prevented silver players from getting their third costume slot.
- Fleet leaders can once again send mail to their fleets.
- General server stability improvements.
- Voice chat should now be working as intended.
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